![]() ![]() Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. If the location becomes invalid and the trap becomes out of range, targeting of the trap is set again on Close on nearby track, the trap will disappear after the trap cooldown passes, autocollect itself, and another trap is produced on a new location based on the reticle of the manual deployment option.Ĭosts Updated as of Version 38.0. Such traps can be adjusted to be placed anywhere within valid range of the Engineer by using Selectable Target, if and only if the Engineer has Larger Service Area. Strong: Targets the strongest bloon visible within its range.ĭeployed Bloon Traps are initially set on Close and placed on the track.Close: Targets the closest bloon visible within its range.Last: Targets the last bloon visible within its range.First: Targets the first bloon visible within its range.Its main attack shoots straight movement projectiles. Traps with Deconstruction crosspath ignore the RBE of Fortified Bloons.īloon Trap's main attack targets bloons using the standard targeting priorities. The former trap is technically counted as if it were autocollected, and the newly placed trap takes replacement. If collected early by readjusting the trap before it actually becomes full, the trap autocollects for the full profit amount. Bloon Traps deploy every 12 seconds (7.2 seconds with 2-0-4), and once deployed the timer for the trap cooldown begins, although once the trap is used up it will take a minimum of 2.8s to deploy a new trap.Īdding Larger Service Area allows adjustment of location for all newly deployed traps, and can be changed at any time, but still abiding by the trap cooldown. Once full, the Bloon Trap will shake to the left and right and emit an off-white colored aura. Each trap can hold up to 500 RBE worth of bloons (530 with Big Traps MK). MOAB-class bloons and Camo Bloons (unless granted camo detection prior to deploying) will simply pass right through the Bloon Trap. When the trap expires, the player gets +100% cash from the trapped bloons. ![]() Bloons that come over the Bloon Trap are trapped inside, though no money is awarded for individual bloon consumption. Purchasing the Bloon Trap upgrade allows the Engineer to create Bloon Traps. The portrait shows it appearing to be either leaning its right foot onto the trap or kicking the trap with its right foot, and appears to look angry. The Engineer now wears blue overalls, carries a black radio backpack, wears golden-shaded sunglasses, replaces its red earmuffs with blue earmuffs, and replaces its black cap with a blue double-orange-striped hat. This upgrade costs $2,975 on Easy, $3,500 on Medium, $3,780 on Hard, and $4,200 on Impoppable. Newly spawned traps with Deconstruction crosspath now ignore the additional RBE of Fortified Bloons. If collected early by readjusting the trap before it actually becomes full, the trap still gives +100% pop income. Adding Larger Service Area allows manual location targeting for all newly deployed traps, and can be changed at any time, but still abides by the trap cooldown. It takes 12 seconds (7.2 seconds with Faster Engineering) to prepare a new trap (does not require the current trap to expire), but it will only deploy at a minimum of 2.8s after the previous trap expires. The trap grants a +100% pop income bonus after getting full and after either manual collection or automatically expiring. Each Bloon Trap can eliminate up to 500 RBE worth of Bloons (even if a bloon would make the trap surpass that value, it will still be eliminated). It gains an additional build trap attack that places an on-track Bloon Trap nearby, which defaults to Close. Select to empty full trap for cash.īloon Trap is the 4th upgrade of Path 3 for the Engineer Monkey in Bloons TD 6. ![]()
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